<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://draft.blogger.com/navbar.g?targetBlogID\x3d8701199\x26blogName\x3dIndependent+Gaming\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLUE\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://indygamer.blogspot.com/search\x26blogLocale\x3den_US\x26v\x3d2\x26homepageUrl\x3dhttp://indygamer.blogspot.com/\x26vt\x3d-1976900869830419303', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>
 

Thursday, September 07, 2006
Dig Dug Aftershock is a pretty good tribute to two of the best drilling games in history, in which you assume the role of Taizo on a quest to rescue your best friend by eliminating all enemies in each of the ten stages.

Puzzles involving boulders aren't particularly fun but there's enough weapons in this effort to experiment with, and thankfully a save game function has been included since some exits can be rather deep. The only fault to be found in this production is a minor joystick detection issue, which shouldn't deter fans of the original to give it a try. A 256 color version was released for users who encounter performance problems.

Name: Dig Dug Aftershock (256 color)
Developer: Sebastian Janisz
Category: Action
Type: Freeware
Size: 5MB